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Physics.SphereCast(origin, radius, direction, out hitInfo, layerMask) ig...
How to reproduce:1. Open the "Physics_Test.zip" project2. Open the "Physics.unity" scene3. Enter Play Mode4. Check the Console Actua... Read more
[Project Browser] Assets are not imported again when reimported from pro...
Assets are not imported again when reimported from project browser Steps to Reproduce: 1. Create a new project.2. Window > Asset ... Read more
"Identifier uniqueness violation" warning pops up when adding multiple ...
How to reproduce:1. Open attached Unity project2. Reload "MyCustomModel" asset Result: Warning appears:Identifier uniqueness violati... Read more
[Linux] [Android] NullReferenceException when configuring anything in th...
How to reproduce:1. Create or open any project2. Open Preferences window3. Tick any checkbox in any tab Expected results: No errors ... Read more
[Oculus] Standalone build crashes when HMD USB cable is unplugged during...
Standalone build crashes when HMD HDMI cable is unplugged Steps to Reproduce 1. Open attached project2. Add Player Settings > XR ... Read more
[MotionVectors] Movecs generated from manual transform changes of the VF...
Repro steps: 1. Import the attached VFX.2. Enable the motion vectors debug mode:'Window' -> 'Render Pipeline' -> 'Render Pipel... Read more
[LWRP] SRP Batcher breaks stencils and shadows are rendered on top of ob...
Steps to reproduce:1. download and open minimal repro project2. move around view, observe white cubes do not flicker when behind bla... Read more
Black textures are generated when creating a compressed texture asset wi...
How to reproduce:1. Open the SampleScene in the attached "case_1183953_repro" project2. In the top menu bar click in TextureTest -&g... Read more
Some of Package Manager built-in packages' dependencies are not listed
How to reproduce:1. Create a new project2. Navigate to Built-in packages tab in the Package manager3. Remove Physics or VR packages ... Read more
Transparency broken in CPU lightmapper
Open attached project.Open scene repro.unityBake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu cor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings