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[VCS] Version Control window file list does not use same (lexicographic?...
Project window uses lexicographic number aware sorting, so e.g. Foo10 is listed after Foo2. However in Version Control window Foo10 ... Read more
Game Object Doesn't Animate properly in Timeline when animation Key is a...
After adding an extra animation track to override a character's placement in Timeline, the timeline no longer scrubs correctly. Read more
Mesh preview is blank when a Custom Renderer with a "Before Rendering" R...
How to reproduce:1. Open the attached "BlankMeshPreview.zip" project2. Select the "Mesh.fbx" asset3. Look at the Mesh Preview in the... Read more
[Vector Graphics] Polygons with rounded strokes rendered incorrectly
Repro steps:1. Open QA attached project "repro_1188031"2. Observe the Scene View Actual: Polygons rendered with sharp corners Reprod... Read more
Failed file import when editing files externally
Steps to reproduce:1. Open the user-supplied project with Unity 5.5.6f12. Open the scene SampleScene.3. Open the file Assets/Localiz... Read more
Keywords _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT get turned off in b...
Repro steps:1. Download example project2. Open Samplescene3. Press play and take a look at what the scene looks like4. Build the pro... Read more
[Addressables] Hosting Service port changes when Assets are reimported
How to reproduce:1. Open the attached project "1188009.zip"2. Open the Hosting window (Window - Asset Management -> Hosting Servi... Read more
NullReferenceException error on PolybrushMesh when unloading Scene in Ed...
How to reproduce:1. Open attached project2. Open SampleScene3. File > New Scene4. See the error message in the Console Reproducib... Read more
[SerializeReference] looses object reference to Material in build
Reproduction steps:1. Open the attached project "SerializeReference" and scene "MaterialList"2. In the Hierarchy, select "MaterialLi... Read more
Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other...
Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats 1. Build this project on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
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- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal