Search Issue Tracker
Fixed in 1.6.1
Votes
0
Found in [Package]
0.6.8
Issue ID
1188009
Regression
No
[Addressables] Hosting Service port changes when Assets are reimported
How to reproduce:
1. Open the attached project "1188009.zip"
2. Open the Hosting window (Window - Asset Management -> Hosting Services)
3. Notice the Port field value in the Hosting window
4. Reimport all Assets (Assets -> Reimport All)
5. Observe the Port value in the Hosting window
Expected result: Port value stays the same
Actual result: Port value changes
Reproducible with Unity versions: 2018.4.11f1, 2019.1.14f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a8
Reproducible with package versions: 0.6.8, 0.7.5, 0.8.6, 1.1.10, 1.2.4
Notes:
Could not test on earlier package versions due to Console errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Resolution Note (fix version 1.6.1):
This should be fixed in the coming 1.6.1 release. The port should no longer re-randomize on a domain reload.