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Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce:1) Open the attached project and scene2) Play it Expected: `1` and `2` are output in the console 3) Insert one of the t... Read more
[UMPE] logging appears when launching or building Unity 2020.1.0a12 via...
Steps to reproduce- Install Unity 2020.1.0a12- Launch Unity from the command line using ./2020.1.0a12/Editor/Unity -batchmode -quit ... Read more
[UWP] Going from FullScreen to Windowed mode no longer rescales app corr...
Steps to reproduce:1. Download 1196004_repro.zip2. Switch platform to UWP and build project3. Build the project with Visual Studios4... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
RealTime Lighting lits the same materials differently after switching pl...
Steps to reproduce:1. Open user's attached project "TangentIssue.zip"2. Make sure the Android Platform has been selected3. Open Scen... Read more
Function assigned to Game Event is not shown when it has several parameters
Repro steps:1. Open the attached project in the "case-1191712-1.zip"2. Open Assets > Scenes > SampleScene3. Click on the Test ... Read more
Navmesh agent's destination path is not updating/generating correctly wh...
How to reproduce:1. Open attached project "AgentTimescale.zip" and scene "SampleScene"2. Enter Play mode3. Press "Space" bar to set ... Read more
[Android] [Vulkan] Adreno 612 fails to detect ASTC+HDR texture format an...
Steps to reproduce:1) Download attached project and open in Unity2) Make sure that Vulkan is the only Graphics API in the Player Set... Read more
[Profiler] Exception thrown with Profiler window turning blank on select...
Profiler window appears black along with "IndexOutOfRangeException" when "Network Operations" Module is selected under the Profiler ... Read more
[iOS] Crash on CreateCppStringFromNSString when entering Emoji as max ch...
How to reproduce:1. Build the attached project for iOS2. Build & Run the project to device via Xcode3. Type 23 letters in the In... Read more
All about bugs
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Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used