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PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached - open the scene - press play and Unity will hang Read more
Unity automatically unpauses the AudioListener when a built is restored
Steps to reproduce : - import the project attached - open the scene - build it for standalone - open the standalone build - press s... Read more
Scene behaves different in the Editor than in the Standlone Build
Steps to reproduce : - import the project attached - open the scene "Main" - build it for Standalone - play both the scene in the e... Read more
Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...
See user's description. Also present in 4.1.4.f1 (Create Blank Project Terrain > Create Terrain Terrain > Import Height Map Raw ... Read more
Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project - go to Edit > Project Settings > Quality - add a new quality level - build the scene f... Read more
Scene loading is slower on Android than on iOS
Loading the scene via "LoadLevelAdditiveAsync" takes 2 seconds to load on an iPad 4 and around 10 seconds on a Samsung Galaxy Note 1... Read more
Error building Player: NotSupportedException: Too many handles
To reproduce: 1. Open project 2. Build to iOS 3. Error building Player: NotSupportedException: Too many handles Read more
IsOpenForEdit doesn't lock editor
To reproduce: 1. Open IsOpenForEdit 2. Open scene test 3. Select Cube in hierarchy 4. Editor isn't locked (4.2f1) In 4.1.5f1, edito... Read more
Unity doesn't inform user, that deferred lightning or soft shadows aren'...
To reproduce: 1. Set deferred lightning on camera 2. Set soft shadows on directional light 3. No info is displayed about being not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects