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Fixed in Unity 4.5.4

Votes

0

Found in

4.1.3f3

Issue ID

545508

Regression

No

Error building Player: NotSupportedException: Too many handles

iOS

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Priority: 3Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

To reproduce:
1. Open project
2. Build to iOS
3. Error building Player: NotSupportedException: Too many handles

Comments (2)

  1. 58c9e7eca58a398f19d3cd477067a66b?d=mm

    shanecelis

    Jul 24, 2014 21:52

    I ran into this issue trying to use IronScheme and Clojure on iOS with Unity. A partial solution was to use ilmerge to combine many DLLs into one. See http://stackoverflow.com/questions/12516866/using-ilmerge-to-combine-multiple-dlls-in-net

  2. F803bd3eba9429b22b60960d6cdd05b2?d=mm

    lambry

    Jul 21, 2014 18:27

    I have seen this issue when there are more than 64 total assemblies that need to be AoT cross compiled.

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