Search Issue Tracker

Fixed in 4.5.4

Votes

0

Found in

4.1.3f3

Issue ID

545508

Regression

No

Error building Player: NotSupportedException: Too many handles

iOS

-

To reproduce:
1. Open project
2. Build to iOS
3. Error building Player: NotSupportedException: Too many handles

Comments (2)

  1. 58c9e7eca58a398f19d3cd477067a66b?d=mm

    shanecelis

    Jul 24, 2014 21:52

    I ran into this issue trying to use IronScheme and Clojure on iOS with Unity. A partial solution was to use ilmerge to combine many DLLs into one. See http://stackoverflow.com/questions/12516866/using-ilmerge-to-combine-multiple-dlls-in-net

  2. F803bd3eba9429b22b60960d6cdd05b2?d=mm

    lambry

    Jul 21, 2014 18:27

    I have seen this issue when there are more than 64 total assemblies that need to be AoT cross compiled.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.