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[HDRP] SSR override checks only in default HDRP asset not in the current...
Versions tested: 2019.3.0b6 + 8.0.0 HDRP/Staging Steps to reproduce:1) Make sure SSR is disabled in the default HDRP asset (the one ... Read more
Shader Graph: Shader error in 'PBR Master': undeclared identifier 'GetWo...
Steps to reproduce:1. Open project "Case_1190116" from the attached link2. Navigate to Project -> Shader and open "Water General.... Read more
[iOS 13.0] Rotations around Device Y-axis does not work when rotating a ...
How to reproduce:1. Download attached "GyroscopeTest.zip" project and open in Unity2. Go to Menu bar-> Edit-> Project Settings... Read more
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more
"IndexOutOfRangeException" is thrown when pressing both controls which a...
How to reproduce:1. Open the attached project ("case_1190096-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
PostProcessEvent.BeforeTransparent does not work on LWRP for custom post...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "SampleScene"3. Open and Enable the Frame Debugger. Expected: ... Read more
Custom Render Queue is not updated when switching material shader to a H...
Repro steps:1. Open user attached project "RenderQueue" and scene "SampleScene"2. In the Hierarchy, select "Sphere" game object3. In... Read more
Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce:1. Open the user attached project2. Create a Scriptable Object asset via Assets -> Create -> Enum Test3. Open... Read more
Drop-down menu under Alembic Exporter component doesn't open when arrow ...
Repro steps:1. Open the attached project in "test-1190042.zip"2. Go to Assets > Scenes > SampleScene3. Click on the Directiona... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject