Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0b1
Issue ID
1179996
Regression
No
BlendTree Motion Nodes disappear when FBX file with Animations is reimported
Steps to reproduce:
1. Open attached project "Case_1179996"
2. Navigate to Project -> Assets -> and open "Animator"
3. In the Animator window open "Blend Tree"
4. In the Assets folder find "fallingBlock" GameObject and drag it out of Unity(Desktop is fine)
5. In the Animator window Select "Blend Tree"
6. Import the "fallingBlock" back to Unity
7. Notice the Inspector window Under Motion parameter Animations were imported but there were no additional nodes created in the Animator window
Expected results: Nodes are created for every filled Motion field in the Blend tree
Actual results: Nodes are not created for every filled Motion field in the Blend tree when Animations are reimported
Reproducible with: 2018.4.0f1, 2018.4.8f1, 2019.1.14f1, 2019.2.3f1, 2019.3.0b1
Note: Improved prefabs appeared in 2018.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This a cosmetic and edge-case issue. Low user impact and is not high priority. We will not fix this.