Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
preview - 0.1.0
Issue ID
1179950
Regression
No
ComponentSystemGroup with an overridden Update function stops working when they are inside other ComponentSystemGroups
To reproduce:
1. Download attached "SystemGroupDepthTest.zip" project and open in Unity
2. Open "TestScene" scene
3. Enter to Play Mode
4. Open EntityDebugger
5. Check "Show Inactive System" and look for SystemOne and SystemThree
Expected results: SystemOne and SystemThree are active and both display the list of components they iterate over
Actual results: SystemOne and SystemThree aren't active and both cannot display the list of components they iterate over
Notes:
- Could not check for Regression on Unity 2018.4 and lower because the Project becomes Corrupted
- Could not check for Package Regression on preview.33 - 0.0.12 and lower because the Project becomes Corrupted
- When the SystemTwo is in UpdateInGroup(typeof(GroupLevelOneHalfTick)) and SystemFour is in UpdateInGroup(typeof(GroupLevelTwoHalfTick)), both Systems do not work
- Images for Reference are attached in the Comments section
Reproduced on Package preview - 0.1.1 and preview - 0.1.0
Reproduced on 2019.2.4f1, 2019.3.0b2 and 2020.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Project browser search area changes when maximing Game View
- Tree Asset Preview window is not updated after assigning a new Material
- Unapplied changes on the "MainPanel" GameObject in the "BlobShadow" of URP Samples
Add comment