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0
votes
Fixed

Ambient light setting for lightmap baking should be part of lightmapping...

Global Illumination

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Feb 07, 2013

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Version/s: 4.2.0a1

90% of the time when baking a lightmap, you need to bake it with a different ambient light setting. So "just hit bake" becomes "set ... Read more

0
votes
Postponed

The Static option should behave like other drop down lists

Inspector Functionality

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Feb 07, 2013

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Version/s: 4.1.0b4

The bug: The Static option should behave like other drop down lists - see the print screen Details: There's a check box, next to it... Read more

0
votes
Not Reproducible

Error when disabling parent object that has many child objects

Assets Management

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Feb 06, 2013

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Version/s: 4.1.0b4

- Open AngryBots scene and select the Environment(static) parent object in the Hierarchy - Disable it in the Inspector (uncheck the ... Read more

0
votes
Fixed

Video doesn't play if the orientation is changed in the OnApplicationPau...

Android

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Feb 06, 2013

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Version/s: 4.0.1f2

Video sometimes doesn't play if the orientation is changed in the script right before calling Handheld.PlayFullScreenMovie. This loo... Read more

0
votes
Won't Fix

localizationFormats not available on flash

Flash

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Feb 06, 2013

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Version/s: 4.1.0b2

Just build attached project to Flash (on last user's reply). Read more

0
votes
Won't Fix

Standard assets - character controller - missing animations

Packages

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Feb 06, 2013

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Version/s:

- Import the 'Character Controller' asset package - Place the 3rd person character in the scene, hit play - Notice warnings in lo... Read more

0
votes
Fixed

ParticleSystem's inconsistent behavior with Time.timeScale

Shuriken

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Feb 06, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b4 2. On 4.0.1 particle system is still playing, on 4.1 not. Also: 1. C... Read more

0
votes
Postponed

Cannot drag and drop components from one game object to another

Inspector Functionality

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Feb 05, 2013

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Version/s: 4.1.0b4

Steps to reproduce : - create two game objects - add a component to one of the objects - try to drag and drop it to the other compo... Read more

0
votes
By Design

Agent calculate not optimal path using LayerCost

AI

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Feb 05, 2013

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Version/s: 4.1.0b3

Agent calculate not optimal path when using LayerCost Check out attached screenshots To reproduce use attached project Read more

0
votes
Postponed

Editor consumes all free memory if run with Nvidia graphics

Window management

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Feb 05, 2013

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Version/s: 4.1.0b3

Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more

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