Search Issue Tracker
Wrong Buttons get selected when using Button.Select through a script, no...
How to reproduce:1. Open the attached project2. Open the SampleScene3. Enter the Play Mode4. Move the red circle, which acts as a Mo... Read more
Default TMP presets are not used when adding TextMeshPro GameObjects via...
How to reproduce:1. Create a new Unity project2. Create any TextMeshPro GameObject via the right-click context menu in the Hierarchy... Read more
Clicking on the Layouts button causes "Menu Window/Layouts couldn't be f...
Reproduction steps:1. Open "LayoutButtonBug" project2. Click on the "Layout" button Expected Result: Layout drop-down appearsActual ... Read more
After a Script Re-Compile is triggered a Plugin causes that Menu Items e...
Reproduction steps:1. Open "MenuItemBug.zip" project2. "Window" -> "Analysis" -> "Profiler", note that the Profiler window ope... Read more
[PLM][Optix] Lightmap artifacts are visible when denoised with Optix for...
Steps to repro:1. Download Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP2. Open 'Sponza' scene;3. Drag '... Read more
[Vulkan]Standalone Build crashes when the build is made with API Compati...
Standalone Build crashes when the build is made with API Compatibility Level with .NET 4.x and Vulkan Graphics API Steps to Reproduc... Read more
Infinite Shader Graph compilation loop during project launch when projec...
How to reproduce:1. Open VM -> Bug Attachments -> '1191267-compilation-loop-issue.zip' project Expected result: The project op... Read more
[Android] [Vulkan] Project shows black screen when built with Vulkan to ...
To reproduce:1. Open attached project2. Build and run to the device with Adreno 640 Actual result: The screen is black and no Unity ... Read more
HDRP Raytracing flickering in Game View
There is visible flickering in the Game View holding the left click over the rendered image and moving the mouse around. It is as if... Read more
Environment.TickCount does not update when phone is in sleep mode
Steps to reproduce:1. Build and run the supplied project2. Unplug the phone before starting3. When the app is running, turn off the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing