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Fixed in 1.5.0-preview.3 & 2.1.0-preview.3
Votes
0
Found in [Package]
1.2.4, preview.1 - 3.0.0
Issue ID
1191793
Regression
No
Default TMP presets are not used when adding TextMeshPro GameObjects via the right-click context menu
How to reproduce:
1. Create a new Unity project
2. Create any TextMeshPro GameObject via the right-click context menu in the Hierarchy window
3. Make some changes to the main component(e.g. 'Interactable' for a button) and save the preset
4. Set the newly generated preset as the default preset
5. Right-Click in the Hierarchy window and create the same TextMeshPro GameObject
Expected result: the new GameObject's TMP Component uses the new default preset
Actual result: the new GameObject's TMP Component does not use the new default preset
Reproducible with: 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Could not test with: 2017.4.35f1(presets not yet implemented)
Reproducible with package versions: 1.2.4, preview.1 - 3.0.0
Notes:
Adding a Component via the 'Add Component' menu works as expected and uses the new default preset
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Resolution Note (fix version 1.5.0-preview.3 & 2.1.0-preview.3):
Added support for Unity Presets in the Editor for both <TextMeshPro> and <TextMeshProUGUI> components. This new functionality will be available in the next TMP package release which will be version 1.5.0-preview.3 for Unity 2018.4 and 2.1.0-preview.3 for Unity 2019.x