Search Issue Tracker
Picking breaks in scene view
Steps to reproduce : - import the project attached - open the level scene - press play - select the scene view and notice that pick... Read more
Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data
The attached project has been used to generate both profiling data from a windows build and an X360 build. The Dumps from PC and X36... Read more
Cannot raise the values while scrolling in Sprite Editor
Steps to reproduce : - import the project attached - select the texture - in the Inspector click on Sprite Editor - go to Slice and... Read more
Win Store App camera decoding problems on Tegra device
Camera doesn't show proper view with bigger than 1280:720 resolution. More details about bug are in user's description; Repro steps... Read more
On scene load the material tiling values appear to be set to 0
Occasionally on scene load the material tiling values appear to be set to 0. Tested device: Samsung Galaxy S3 (GT-I9300) with Andro... Read more
Changing OffMeshLink.startTransform.Position causes strange agent's beha...
Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more
Cannot move game objects to top of Hierarchy
Steps to reproduce : - create a new project - create a few gameobjects ( a cube, a sphere, a plane, a cylinder ) - try to move the ... Read more
Changing anti aliasing during the runtime works incorrectly
The GUI Text fades or completely disappears after the anti aliasing is changed during the runtime. Tested devices: Samsung Galaxy S... Read more
Alpha transparency is not the same in the scene as in the preview of sprite
1. import attached 'singleLittleWarrior', convert to sprite and put into scene 2. Observe that the sprite has alpha transparency but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects