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[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project2. Open "Profiler" window. In it's search bar type "unet". This will help to observ... Read more
Image isn't displayed correctly when using new WWW(url) to load a single...
To reproduce:1. Open attached project2. Open loadImag script3. Change path to project folder in line 204. Open scene5. Press play6. ... Read more
[Metal] Shadows disappear after creating a certain number of Render Text...
When using the Metal API, realtime shadows disappear after creating sixteen Render Textures with 1024x1024x32-bit color and 24-bit d... Read more
Crash running non-development Standalone OSX build with an animated UI/T...
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a Canvas with a Text gameobject, which has its al... Read more
[NativePlugins] 64-bit windows standalone builds do not include the used...
Steps to reproduce: 1. Open the attached project2. Build the 'OSPTest' scene for x86 Windows standalone3. Notice everything works fi... Read more
[IL2CPP] A generic-method in generic-class throws ExecutionEngineException
Build attached project.Target: iOSScripting backend: IL2CPP Read more
Wrong description of the warning - " of the shader
Wrong description of the warning " of the shader." The warning is"MaterialEditor: Could not create custom UI from the CustomEditor: ... Read more
Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject