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Allocated Memory Block with No Root Area cannot be tracked when loading ...
How to reproduce: 1. Open the attached project (64MB-Test.zip) 2. Go to Window -> Analysis -> Memory Profiler 3. Select Capture -> T... Read more
Objects are black after rendering when using CommandBuffer
Reproduction steps: 1. Open the attached 'Bug Test' project 2. Open the 'Test' Scene 3. Enter the Play mode Expected result: boxes ... Read more
Creating AudioClip with non-standard frequency 48000hz is fixed to 44100...
How to reproduce: 1. Open the user's attached project 2. Build and run the project for WebGL (File -> Build and Run) 3. Observe the ... Read more
An image in png format has a black artifact in the Editor
Reproduction steps: 1. Open the user's attached project 2. Go to the 'Assets/Icons/Game' 3. Open the 'Runway.png' in any external im... Read more
[iOS] [URP] Inconsistent light reflections when light intensity is above...
Reproduction steps: 1. Download and open the attached "iOS Lights" project 2. Build and deploy the project to iOS 3. Observe the lig... Read more
[uGUI] Scrollbar ping-pongs between two Value values when click and hold...
How to reproduce: 1. Open the user's attached "ScrollBar" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Click and hol... Read more
[WebGL][M1] Cut/Copy/Paste/Select hotkeys are wrong on MacOS when built ...
Reproduction steps: 1. Open the user's attached project 2. Build and Run 3. Type text in Text Field 4. Press Cmd-A to select full te... Read more
After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps: 1. Open the attached project "NOHDRP lighting.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] VideoPlayer does not resume playing when the app has recovered after lagging
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black