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0
votes
Fixed

Alpha transparency is not the same in the scene as in the preview of sprite

2D

-

Aug 20, 2013

-

Version/s: 4.3.0a5

1. import attached 'singleLittleWarrior', convert to sprite and put into scene 2. Observe that the sprite has alpha transparency but... Read more

0
votes
Fixed

Transform.position assign attempt error when playing a scene

2D

-

Aug 19, 2013

-

Version/s: 4.3.0a4

Steps to reproduce : - import the project attached - open the scene Jungle Car - press play and notice the errors in the console ... Read more

0
votes
Fixed

WebCamTexture is tiled if framerate is set to large int

Blackberry

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Aug 19, 2013

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Version/s: 4.3.0a4

To reproduce: 1. Open project BB_webcam.zip 2. Build and run on BB 3. Notice that texture is divided into 4 tiles Happens only when... Read more

0
votes
Fixed
0
votes
Fixed

PPtr cast failed when dereferencing! Casting from Texture2D to MonoBehav...

Window management

-

Aug 19, 2013

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Version/s: 4.3.0a4

Steps to reproduce : - import the project attached - maximize and unminimize the scene view repeatedly and notice the error in the ... Read more

0
votes
Fixed

Reported included build size is incorrect

Deployment Management

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Aug 19, 2013

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Version/s: 4.2.1f2

To reproduce: 1. Create new project 2. Build to iOS 3. Check that editor.log shows that 3.7mb of .dll files were included 4. Change ... Read more

1
votes
Fixed

Cubemaps: support texture compression on them

Assets Management

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Aug 17, 2013

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Version/s: 4.3.0a4

Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type) Read more

0
votes
Fixed

Rename "Apply Incoming Changes" button to "Apply All Incoming Changes"

Version Control

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Aug 16, 2013

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Version/s: 4.3.0a4

Minor issue: Rename button, since you can actually select/mark individual changesets in list of incoming changes Read more

0
votes
Fixed

Some offmeshlinks are not "bound" to the navmesh

AI

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Aug 15, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project OffMeshLinks 2. Open scene Testscene 3. Check Offmeshlinks > Link1 4. Start transform of offmeshlink i... Read more

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