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Fixed in 5.0.X



Found in


Issue ID




Cubemaps: support texture compression on them

Assets Management


Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type)

Comments (1)

  1. Duncan Stead

    Jun 09, 2014 12:33

    For our browser game, 512x512 cubemaps are coming out uncompressed at ~6 compared to the 6 individual textures being compressed to a total of <500k. To avoid the download, we're having to change our pipeline to store cubemaps as their component textures then reconstruct the cubemap at runtime. Cubemap compression would solve this and improve runtime memory usage too.

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