Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
4.3.0a4
Issue ID
558145
Regression
No
Cubemaps: support texture compression on them
Unity simply has no options for enabling cubemaps to use any form of compression (dxt5, dxt1 or any platform dependant type)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Duncan Stead
Jun 09, 2014 12:33
For our browser game, 512x512 cubemaps are coming out uncompressed at ~6 compared to the 6 individual textures being compressed to a total of <500k. To avoid the download, we're having to change our pipeline to store cubemaps as their component textures then reconstruct the cubemap at runtime. Cubemap compression would solve this and improve runtime memory usage too.