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[Stacks][Graphview] Graph input becomes non-functional after moving shad...
Only happens on 20.2. Does not happen on 20.1. Repro steps: 1. Create a new universal lit shadergraph2. Move the position of the sha... Read more
[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...
Only reproduces in 20.2, does not reproduce in 20.1Repro steps:1. Open a shadergraph2. Delete a stack node3. Undo Expected result: n... Read more
[Shadergraph] All shadergraph shaders fail on GLES2 with "undeclared ide...
Repro steps:1. Use Universal RP2. Set your graphics API to GLES23. Open a shadergraph and create a preview nodeExpected result: the ... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps:1. Create a universal lit / PBR graph2. Create a new Enum keyword3. Save the graph4. Create a material with the shadergr... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps:1. Create a new blank shadergraph2. Set the targets to universal or HDRP3. Set the target back to nothingExpected result... Read more
[Stacks] InvalidOperationException thrown when deleting inactive stack n...
Repro steps:1. Create a new Universal Lit shadergraph and open it2. Change the Surface to Transparent3. Drag out the edge from the "... Read more
[ShaderGraph] Only one Parallax Occlusion Mapping node instance can be u...
Reproduction steps:1. Open the user's attached project ("Multiple POM Bug.zip")2. Open the repro scene ("Error")3. Inspect the in th... Read more
[Shadergraph] Virtual Texture: deleting a layer and then plugging in ext...
Needs to be fixed for 9.x.x as well as 10.x.xRepro steps:1. Open a shadergraph2. Create a Virtual Texture property3. Drag out the ou... Read more
[Shadergraph] Virtual Texture: Clicking "No Feedback" changes number of ...
Also needs to be fixed in 9.x.xRepro steps:1. Create a new shadergraph2. Create a Virtual Texture property and drag it onto the grap... Read more
[Stacks] Newly added master stack nodes have separators that should not ...
Repro steps:1. Create a new "Blank Shader Graph" and open it2. Add "Universal" or "HDRP" to the targetsExpected result: newly added ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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