Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in [Package]
2020.2
Issue ID
1259521
Regression
Yes
[Stacks][Graphview] Graph input becomes non-functional after moving shadergraph tab and then reordering stack nodes
Only happens on 20.2. Does not happen on 20.1.
Repro steps:
1. Create a new universal lit shadergraph
2. Move the position of the shadergraph tab (reorder the tabs at the top or undock the tab)
3. Change a position of a stack node in the master stack (click and drag)
4. Try to move a node, connect an edge, or do anything in the shadergraph UI
Expected result: it works as expected
Actual result: every input becomes a selection input, can not move nodes, connect edges, or access the inspector or blackboard
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment