Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.3.1
Issue ID
1259583
Regression
No
[Shadergraph] Enum keyword display names and number of entries changing has no effect on materials after first material is made
Repro steps:
1. Create a universal lit / PBR graph
2. Create a new Enum keyword
3. Save the graph
4. Create a material with the shadergraph
5. Go back into the graph and rename the entries, and add an entry
6. Look at the material
Expected result: the enum will change
Actual result: not only will the enum not change, creating new materials is not a workaround. The only way to work around this that I've seen is to recreate the enum keyword.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
- Editor freezes when selecting a GameObject in Play Mode with a script containing a public byte array
This is a duplicate of issue #1176077