Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.3.1
Issue ID
1259583
Regression
No
[Shadergraph] Enum keyword display names and number of entries changing has no effect on materials after first material is made
Repro steps:
1. Create a universal lit / PBR graph
2. Create a new Enum keyword
3. Save the graph
4. Create a material with the shadergraph
5. Go back into the graph and rename the entries, and add an entry
6. Look at the material
Expected result: the enum will change
Actual result: not only will the enum not change, creating new materials is not a workaround. The only way to work around this that I've seen is to recreate the enum keyword.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
This is a duplicate of issue #1176077