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[Shadergraph] All shadergraph shaders fail on GLES2 with "undeclared ide...
Repro steps: 1. Use Universal RP 2. Set your graphics API to GLES2 3. Open a shadergraph and create a preview node Expected result: ... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps: 1. Create a universal lit / PBR graph 2. Create a new Enum keyword 3. Save the graph 4. Create a material with the shad... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps: 1. Create a new blank shadergraph 2. Set the targets to universal or HDRP 3. Set the target back to nothing Expected re... Read more
ShaderGraph Flipbook Node skips a frame when running on devices with AMD...
How to reproduce: 1. Open the user-attached project 2. Open the “FlipbookTest” Scene 3. Enter Play Mode 4. Press the \[→] arrow ... Read more
[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear ...
Repro steps: 1. Import the attached shadergraph 2. Create a material from it 3. Set the texture2D on the material to a texture2D wit... Read more
Closing the HDRP Wizard menu causes a FormatException Error to appear in...
After closing the HDRP Wizard window the below error is logged to the console FormatException: Input string was not in a correct fo... Read more
ShaderGraph file is unusable when Assembly Definition Asset file "Name" ...
How to reproduce: 1. Open the user’s attached “My project” project 2. Open the “Assets → Test” file in Project Browser Expected... Read more
[Stacks] Newly added master stack nodes have separators that should not ...
Repro steps: 1. Create a new "Blank Shader Graph" and open it 2. Add "Universal" or "HDRP" to the targets Expected result: newly add... Read more
Closing the Editor while there are unsaved Shader Graph changes does not...
How to reproduce: 1. Create a new URP/HDRP template project 2. Create a new shader graph file 3. Open the graph and make some change... Read more
[Shadergraph] Enum Keyword reference name doesn't convert spaces to unde...
Needs to be fixed in both 9.x.x and master. Repro steps 1. Create a new Enum Keyword in Shadergraph 2. Change the entry name of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set