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Votes
0
Found in
2022.3.53f1
6000.0.28f1
6000.1.0a6
Issue ID
UUM-88949
Regression
Yes
Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
Reproduction steps:
1. Make sure at least two monitors are available for testing
2. Make sure one of the monitors has Scale above 150%
3. Open the attached “OverrideEditor.zip” project
4. Open the “test” Scene
5. Select the ‘Cube’ GO from the Hierarchy
6. In the Inspector, click on the ‘Overrides’ dropdown
7. Select the ‘Box Collider’ override
8. Observe the additional opened prefab override popup
Expected result: The additional window is correct size and uncropped
Actual result: The additional window is cropped or positioned incorrectly
Reproducible in: 2022.3.33f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a6
Not reproducible with: 2021.3.46f1, 2022.3.32f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- In some versions "Attempting to end a scrollview but there is no open scrollview. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" error is visible after the 6th/7th step
- If the issue does not reproduce at first, change around the width of Inspector Window. On the tested monitor, the override would crop out when Inspector width is between 400px and 500px (Checked with UI Toolkit Debugger)
- For testing two displays were used: 3840 x 2160 with 250% Scale (Issue was also reproducing with any Scale above 150%) and 1920 x 1080 with 125% Scale
- Does not reproduce if only one display is used
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