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Votes
0
Found in
2022.3.23f1
Issue ID
UUM-88979
Regression
Yes
RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
How to reproduce:
1. Open the attached “ROTest.zip” project
2. Open the “SampleScene”
3. In the project window, select the URP-HighFidelity-Renderer under Assets/Settings/
4. In the inspector, ensure AfterRenderingPostProcessing Event is selected for the “Render Objects” component of the URP-HighFidelity-Renderer
5. Observe the Game View
Expected result: The “Cube” GameObject (red) is only visible when behind the “Cube (1)” GameObject (gray)
Actual result: The “Cube” GameObject (red) is always visible
Reproducible in: 2022.1.0b1, 2022.3.23f1
Not reproducible in: 2021.3.46f1, 2022.1.0a16, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Fixed in: 2022.3.24f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
- Also reproducible in Play Mode and build
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