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By Design
By Design in 6000.1.X
Votes
0
Found in
2021.3.46f1
2022.3.53f1
6000.0.29f1
6000.1.0a6
Issue ID
UUM-88982
Regression
No
Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
How to reproduce:
1. Open the attached "IN-87855" project
2. Open the "SampleScene", ensure that Scene view is focused on the “Cube” gameObject
3. Ensure that Screen Space Ambient Occlusion (SSAO) is toggled on in Assets/Settings/PC_Renderer.asset via the Inspector window
4. Navigate to the Scene window and locate the “Toggle skybox, fog, and various other effects” menu in the “View Options” Overlay
5. Toggle “Post Processing” off
6. Observe the Scene window
7. Toggle “Post Processing” on
8. Observe the Scene window again
Expected result: SSAO is toggled on and off
Actual result: SSAO effects are on
Reproducible in: 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note: SSAO effects appear much softer in 2021.3.x than in later versions, but the issue is still observable
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Resolution Note:
The SSAO effect is a Renderer Feature and works independently from the post-processing effects in URP. https://docs.unity3d.com/6000.0/Documentation/Manual/urp/post-processing-ssao.html
Resolution Note (6000.1.X):
The SSAO effect is a Renderer Feature and works independently from the post-processing effects in URP. https://docs.unity3d.com/6000.0/Documentation/Manual/urp/post-processing-ssao.html