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[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mo...
Reproduction steps:1. Open "coroutine_delay.zip" project2. Open the Test Runner3. "Run All" Edit Mode Tests Expected Result: All tes... Read more
[Game View] Game window scale slider value clips for 3 digit decimal val...
Game window scale slider value clips for 3 digit decimal values between 0 to 1. Refer the attached video Steps to reproduce:1) Creat... Read more
[Input System] Properties are not visible and InvalidOperationException ...
InvalidOperationException and ArgumentException errors are thrown on selecting InputActionImporter preset asset. Unabl to edit Input... Read more
[HDRP] Nullreference errors thrown on resizing Look Dev window
Nullreference errors thrown on resizing Look Dev window and window becomes blank white Steps to Reproduce:1. Open a new Project with... Read more
[VFX Graph] Dropdown icon overlaps with text under Event Attributes list...
Dropdown icon overlaps with its text when Vector 2 and Vector 3 option is selected under Event Attributes list from VFX Event Tester... Read more
[Deployment] SplashScreen preview button does not refresh until mouse po...
SplashScreen preview button does not refresh until mouse pointer is hovering on it. Refer attached video Steps to reproduce:1) Creat... Read more
[Deployment] Splash screen preview in Game window is paused until mouse ...
Previewing the splash screen in Game window is paused until mouse pointer is held down on a floating window Steps to reproduce:1) Cr... Read more
Tile palette gizmo button only shows gizmos briefly
When enabling gizmos via the tile palette toggle, gizmos are only shown for a brief moment. Steps to reproduce- Open the attached pr... Read more
Gizmos are disabled if you minimize it's script in the inspector
If you minimize a gizmo's script in the inspector, it will also disable it in the prefab scene view. This seems strange as we have a... Read more
[VFX Graph] "Add Angle.XYZ over Life" Block Checkbox goes outside of the...
"Add Angle Random from Curve (Constant per-particle)" Checkbox goes outside of the Block area when "Sample Mode" set to "Random Cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS