Search Issue Tracker
Fixed in 2.1.0 preview.3
Votes
0
Found in [Package]
1.0.0 preview.12
Issue ID
1188454
Regression
No
[WebGL] Player build fails with an empty scene when project contains AR foundation package
How to reproduce:
1. Create a new project
2. Import AR foundation package from package manager
3. Switch platform to WebGL
4. Build an empty scene
Expected result: project gets built
Actual result: console throws errors*
Reproducible with: 2018.4.11f1
Not reproducible with: 2019.2.8f1, 2019.3.0b6, 2020.1.0a8
Could not test with: 2017.4
Error*:
error CS0234: The type or namespace name 'SpatialTracking' does not exist in the namespace 'UnityEngine'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment