Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.1.0a7
2020.1.0a8
Issue ID
1188489
Regression
Yes
[Linux] Fatal signal on FindAssetsWithImporterTypeV2 when exiting the Editor
How to reproduce:
1. Create a new project
2. Quit the Editor
Expected results: Editor quits successfully
Actual results: Editor quits, but the logs indicate that there was a fatal signal
Reproducible with: 2020.1.0a8
Not reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a6
Regression from 2020.1.0a6 to 2020.1.0a7
First 5 stack trace frames:
#0 0x007f67898bb960 in __pthread_mutex_lock
#1 0x0055b7c1bf41e8 in FindAssetsWithImporterTypeV2(Unity::Type const*, std::set<UnityGUID, std::less<UnityGUID>, std::allocator<UnityGUID> >&, AssetDatabase::ImportSyncMode)
#2 0x0055b7c1bf48c2 in FindAssetImportersV2(Unity::Type const*, dynamic_array<AssetImporter*, 0ul>&, AssetDatabase::ImportSyncMode)
#3 0x0055b7c0e4b959 in PluginManager::RefreshPlugins(bool)
#4 0x0055b7c0e4c864 in PluginManager::GetPluginPath(core::basic_string<char, core::StringStorageDefault<char> > const&)
Notes:
- There is a very brief flash of a popup window when exiting which might indicate that 'Report a Bug' screen is crashing, since the Bug Reporter doesn't show up
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
- Memory Leak warnings are thrown when opening an imported Prefab
- Crash on mono_push_other_roots when setting Normal Thread Affinity
- Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
Add comment