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Visual Effect Graph first asset creation is not consistent with other wo...
Visual Effect Graph first asset creation is not consistent with other workflows To reproduce:1. Create a new project2. Install Visua... Read more
Visual Effect Graph throws NullReferenceException when you drag in the f...
Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce:1. Create ... Read more
[MeshAPI] Warning/error should be reported for wrongly passed VertexAttr...
New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/Scri... Read more
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs. Reprodu... Read more
Content of imported text files is not shown in the Inspector tab
Repro steps:1. Open the attached project in "case-1199891.zip"2. In the Project tab, open Assets > test3. Look at the Inspector t... Read more
[Android] UnityWebRequest doesn't work behind a proxy
Repro steps:1. Open attached project2. Configure a proxy server on a computer (used WinGate) and on device3. Build and Run on Androi... Read more
Aspect Ratio Fitter's "Fit In Parent" Aspect Mode causes scene to update...
How to reproduce:1. Open the "SampleScene" scene in the attached "repro1199877.zip" project2. Observe the scene in the hierarchy (it... Read more
[Sprite Editor] Horizontal and Vertical scrollbar doesn't work for "Seco...
Horizontal and Vertical scrollbar in "Secondary Textures" under Sprite Editor drop-down menu doesn't work. Refer attached video Step... Read more
[Terrain] Editor crashes on applying/removing branch material of the sta...
Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more
[HDRP][ImprovedPrefab] Blue highlight is missing on making changes in Vi...
Blue highlight is missing on making changes in Visual Environment of Volume Settings prefab Steps to Reproduce: 1. Create a new Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject