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[Editor] Unity closes on clicking close button in Popup appears after mi...
Unity closes on clicking close button in Popup appears after minimising Package manager window Steps to Reproduce: 1. Create a new P... Read more
[Editor] One Column project view layout could also display selected file...
How to reproduce:1. Create and open a new project2. Make sure that One Column Layout is selected in the Project window3. In the Proj... Read more
[Android] Vulkan app crashes with SIGSEGV error on launch
Steps to reproduce:1. Open new project2. Set graphics API to Vulkan3. Launch on Android Expected: App jus launches with built projec... Read more
[Sprite Editor] Bone name misaligned under "Weight Slider" when a name c...
Bone name misaligned under "Weight Slider" panel from "Skinning Editor" when a name has more than 26 letters, also button offset goe... Read more
[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...
How to reproduce:1. Open the "Il2cppMacTest.zip" project2. Build the project for macOS with "Create Xcode Project" option3. Build th... Read more
[Sprite Editor] Blank input is accepted as Bone label in the "Skinning E...
Bone name is accepted as blank/empty in the "Skinning Editor", refer attached screenshot Steps to repro:1. Create a new project2. Wi... Read more
[HDRP] Baked Lightmap Exposure slider does not work unless scene is rebaked
Steps to reproduce:1. Create a new HDRP template project2. Go to Baked Lightmap mode3. Adjust the exposure setting4. Observe that no... Read more
[Sprite Editor] Bone gets created even though clicked on Visibility Pane...
While creating Bones if clicked on Visibility Panel, Bone gets created in the skinning editor under "Sprite Editor" Window, also whe... Read more
[Sprite Editor] NullReferenceException is thrown on "Shift+1" key pressi...
NullReferenceException is thrown on "Shift+1" key pressing in the Skinning Editor to "Reset Pose" of character under "Sprite Editor"... Read more
Batch editing assets is massively slower with Asset Pipeline v2 compared...
To reproduce:1) Open attached project2) Make sure Asset Pipeline is set to v2 in Editor Settings3) Run the only test in Test Runner ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS