Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1
Issue ID
1189939
Regression
No
[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored
Steps to reproduce:
1. Download EnterTheRoom project
2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)
3. Make sure that Progressive CPU is set as a lightmapping backend
4. Select Room_Window_Glass and uncheck Static flag
5. Bake the lighting
6. Notice that all environment light is partially occluded by the curtains, despite that Cast Shadows flag is unchecked
Notes:
- Only reproduces with CPU PLM; GPU PLM is unaffected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
Add comment