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Fixed in 2020.1

Votes

0

Found in

2020.1

Issue ID

1189939

Regression

No

[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored

Global Illumination

-

Steps to reproduce:

1. Download EnterTheRoom project
2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)
3. Make sure that Progressive CPU is set as a lightmapping backend
4. Select Room_Window_Glass and uncheck Static flag
5. Bake the lighting
6. Notice that all environment light is partially occluded by the curtains, despite that Cast Shadows flag is unchecked

Notes:

- Only reproduces with CPU PLM; GPU PLM is unaffected

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