Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1
Issue ID
1189939
Regression
No
[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored
Steps to reproduce:
1. Download EnterTheRoom project
2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)
3. Make sure that Progressive CPU is set as a lightmapping backend
4. Select Room_Window_Glass and uncheck Static flag
5. Bake the lighting
6. Notice that all environment light is partially occluded by the curtains, despite that Cast Shadows flag is unchecked
Notes:
- Only reproduces with CPU PLM; GPU PLM is unaffected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment