Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1
Issue ID
1189939
Regression
No
[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored
Steps to reproduce:
1. Download EnterTheRoom project
2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)
3. Make sure that Progressive CPU is set as a lightmapping backend
4. Select Room_Window_Glass and uncheck Static flag
5. Bake the lighting
6. Notice that all environment light is partially occluded by the curtains, despite that Cast Shadows flag is unchecked
Notes:
- Only reproduces with CPU PLM; GPU PLM is unaffected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment