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[Android] Application.systemLanguage does not update after changing lang...
To reproduce:1. Open attached project2. Build and run to android device3. Open the application and press the "Check system language"... Read more
ManagedReference array elements get drawn with wrong PropertyDrawers aft...
Reproduction steps:1. Open attached project "ManagedReferencePropertyDrawer"2. Create an empty GameObject and add a component of typ... Read more
[Package Manager] My Assets download progress label is hard to read when...
When downloading an asset from the My Assets section of the Package Manager, the download progress label is very hard to read when u... Read more
[Android Logcat] Blank input is accepted as Tag name in the "Tag Control...
Tag name is accepted as blank/empty space in the "Tag Control" window and it displays as a line separator in the "Tag List" when rig... Read more
[Android Logcat] NullReferenceException is thrown when Maximize the "Tag...
On maximizing "Tag Control" window get close along with "NullReferenceException" is thrown when "Android Logcat" and "Tag Contol" wi... Read more
[FBX Exporter] Embedding of resources is not possible when exporting FBX...
How to reproduce:1. Open the attached project ("case_1201937-FBX-Hierarchy.zip")2. Open the repro scene ("SampleScene")3. In the Hie... Read more
Script Execution Order does not save other values when edited before the...
How to reproduce:1. Open attached project "Case_1201929"2. Open Edit -> Project Settings -> Script Execution Order3. Edit valu... Read more
[UWP] Stabilisation Issue On Hololens 2
1. What happenedWe make use of the "Depth Reprojection" stabilisation (not "Automatic Planar Reprojection") in our apps on Hololens ... Read more
Editor GUI color is displayed darker than specified in the script
How to reproduce:1. Open the attached '1201922-GUI.backgroundColor-issue.zip' project2. Select Window -> My Window3. Compare the ... Read more
[HDRP] HD Render Pipeline Wizard get stuck on Asset configuration phase
Version tested: 2019.3.0f1 + 7.1.6, 2020.1.0a15 + 8.0.0 Steps to reproduce: 1) Create an empty project2) Install HDRP 8.0.0 (add pat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS