Search Issue Tracker
Fixed in 2020.2
Votes
0
Found in
2018.4
2019.2.0f1
2020.1
Issue ID
1191533
Regression
No
Unity crashes on GC_grow_table when trying to deserialize an XML file
How to reproduce:
1. Open the "GC_Crash.zip" project
2. Open the "_PRINT_2" scene
3. Enter Play Mode
4. Press "Button"
5. If Unity didn't crash, press the "Button" again.
Actual result: Unity crashes.
Reproducible with: 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9.
Notes:
- On Unity 2018.4, Unity freezes instead of crashing.
- Can't test 2017.4 because of compiler errors.
-
rbodard
May 14, 2020 20:44
Hello there.
I'm using Unity 2019.18f1 and I am also experiencing issues with the GC_GROW_TABLE.
I would be interested in having a copy of the project in order to further investigate the issue on my side.It would be very much appreciated.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a9