Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.10
Issue ID
1191512
Regression
No
[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce:
1. Build the attached project for iOS
2. Build & Run the app to device via Xcode
3. Press "SkinningBonesToogle" button
Actual result: The shadows breaks. (screenshot attached)
Expected result: The shadow stays normal.
Devices reproducible with:
- iPhone 7 (iOS 12.3.1)
- iPhone 7+ (iOS 11.4.1)
Devices not reproducible with:
- iPhone X (iOS 13.0)
- iPhone X (iOS 11.3.1)
- iPhone 8 Plus (iOS 12.0)
- iPhone XR (iOS 12.0)
Reproducible with: 2018.4.11f1(LWRP 4.10) , 2019.2.9f1 (LWRP 6.9.0), 2019.3.0b7 (LWRP 7.12), 2020.1.0a9 (LWRP 7.12)
Notes:
- LWRP doesn't exist in 2017.4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note:
Provided a workaround, precision issue with old (older than A11) chips