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[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more
[LWRP][URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.Update...
Repro project: https://drive.google.com/open?id=1WCb9_EOeHtHywrWL4N323LBsyQaS0OaLopen SampleScene.unity and run Errors message at ed... Read more
[Windows] Player crashes on Windows 7 without platform update
Stacktrace:[Inline Frame] UnityPlayer.dll!CalculuateVideoMemoryForD3D11(const DXGI_ADAPTER_DESC &) Line 188 C++UnityPlayer.dll!G... Read more
Package version is not updated when version is changed in package.json file
How to reproduce:1. Open attached project ("Reproz.zip")2. Open Package Manager window (Window->Package Manager)3. Find BUG REPOR... Read more
Unity crashes with a "System out of memory" error sometimes after a Coll...
1. DescriptionIn some instances after pulling an update from Collab, Unity crashes with a "System out of memory" error. Unity is try... Read more
Function assigned to Game Event is not shown when it has several parameters
Repro steps:1. Open the attached project in the "case-1191712-1.zip"2. Open Assets > Scenes > SampleScene3. Click on the Test ... Read more
Legacy Asset icon is shown in the Asset Importer when importing to a Uni...
Steps to reproduce:1. Create a new project with Unity version that has new UI2. Drag the attached "asset.unitypackage" into the proj... Read more
Custom Shader for Custom Render Texture is not loaded in Build when Shad...
How to reproduce:1. Open attached project ("SharderRepro.zip")2. Build and Run the project Expected result: Custom shader is loaded ... Read more
UI Builder flickers on GeForce GTX 1050 Ti with Max-Q Design on D3D11
The UI Builder flickers on GeForce GTX 1050 Ti with Max-Q Design on D3D11 This is a GPU-specific issue:Intel UHD Graphics 630NVIDIA ... Read more
[Visual Effect Graph] Seed dropdown text overlaps when "Per Particle Str...
Seed dropdown text overlaps with the dropdown when "Per Particle Strip" option is selected under "Random Number" Node, refer attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size