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[GPU Sorting] Particle sorting of larger systems (4096+ particles) can p...
Repro steps:1. Import the attached VFX2. In the scene view, observe how some particles are flickering3. Reduce the count to 40964. O... Read more
[VFX Graph] Properties and buttons under "Play Control" window are not s...
Properties and buttons are not scaled according to "Play Control" window, A blank black screen appears in the window, refer the atta... Read more
Reference of nested Prefab instance not updating when restored through C...
How to reproduce:1. Open the attached project and set it up as collab with an initial commit2. Open "TestScene" and expand "Parent" ... Read more
[Animation][macOS] Blending Layer dropdown from the Layer setting does n...
Unable to select options from Blending Layer dropdown as it opens on closes immediately from Layer Settings in Animator on MacOS, Re... Read more
Button onClick list is not modified if the Target method's accessibility...
How to reproduce:1. Open the "SampleScene" scene in the attached "PrivateButtonRepro.zip" project2. Select "Button" GameObject in th... Read more
Incorrect font size in the Project Browser when using the Verdana font
How to reproduce:1. Create and open a new project2. In Preferences window set Editor Font to 'Verdana'3. Make sure that Project Brow... Read more
"IPreprocessShaders.OnProcessShader" doesn't work with "multi_compile_lo...
Reproduction steps:1. Open "New Unity Project (12).zip" project2. Build for Android3. Look at the Console output Expected Result: "F... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce:1. Open the attached project "1202960.zip"2. Select the Test Scriptable Object3. Press the "three dots"/"gear" on t... Read more
Shader Sampler name is typed in lower case when Texture/Sampler mismatch...
Reproduction steps:1. Open attached project "shader_error"2. In the project window, select "UnrecognizedSamplerErrorNotReportedOnMet... Read more
Remote Config window lags and Console errors appear when a new float typ...
Steps to reproduce:1. Open the attached "WarriorProject" project2. In the toolbar, press "Window", then "General", then "Services"3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS