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1
votes
Not Reproducible

Creating a 2D project in project wizard on Mac does not set editor to 2D...

2D

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Oct 10, 2013

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Version/s: 4.3.0b5

1. create new project and select the 2D default option in the projectwizard 2. Observe how scene is not set to 2D and editor behavio... Read more

1
votes
Fixed

Missing assembly reference when creating text templates in MonoDevelop

CodeEditors

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Oct 10, 2013

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Version/s: 4.3.0b5

1) What happened Missing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the exampl... Read more

0
votes
Won't Fix

Got name doesn't match warning when adding script while running

Scripting

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Oct 10, 2013

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Version/s: 4.3.0b5

1. Enter play mode. 2. Add new script through Add Component->New Script and type correct name Read more

0
votes
Fixed
0
votes
Fixed

'Is Active' curve for the child object doesn't go away

Animation Window

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Oct 10, 2013

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Version/s: 4.3.0b5

'Is Active' curve for the child object is still visible after the curve's been added Repro: 1. Create an object with a child in it ... Read more

0
votes
Won't Fix

Text Mesh color is not being animated

Animation Window

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Oct 10, 2013

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Version/s: 4.3.0b5

Text Mesh color is not being animated. Repro: 1. Add TextMesh component to an object 2. The color parameter is not available from t... Read more

0
votes
Fixed

Building exported split project in the Eclipse includes StreamingAssets/...

Android

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Oct 09, 2013

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Version/s: 4.2.1f4

Exporting Android project with application splitting enabled correctly produces an obb file. Contents from the StreamingAssets/Resou... Read more

0
votes
Fixed

During debugging, every enum variable/value is reported with

CodeEditors

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Oct 09, 2013

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Version/s: 4.3.0b3

During debugging, every enum variable/value is reported with the message "The requested item has been unloaded" Read more

2
votes
Fixed

Step-Over skips the whole body of switch statement

CodeEditors

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Oct 09, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - create a new project - import the script attached - create a new game object and attach the script to it - a... Read more

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