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0
votes
Fixed

Sprite Editor - changing between the blue and green borders does not fee...

2D

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Feb 27, 2014

-

Version/s: 4.6.0b3

Sprite Editor - changing between the blue and green borders does not feel instant on Mac OS X compared to Windows. To reproduce: - ... Read more

0
votes
Fixed

Application.LoadLevel() loads scene when called from Editor

Asset Loading

-

Feb 27, 2014

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Version/s: 4.6.0b3

When Applcation.LoadLevel() is called in Editor from overridden MonoBehaivour method Reload() loads a scene into Editor. This should... Read more

0
votes
Fixed

No message if missing permissions to write license file (and Unity won't...

License

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Feb 27, 2014

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Version/s: 4.5.0a4

OS X: If you don't have permissions to write to /Library/Application Support/Unity, license file is simply not written and no messag... Read more

0
votes
Fixed

Changing between the Multiple and Single sprite import creates memory leak

Asset Import

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Feb 26, 2014

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Version/s: 4.6.0b3

Changing between the Multiple and Single sprite import settings created the following messages in Console: "!GetPersistentManager()... Read more

0
votes
Fixed

Adding a sub-asset by code breaks an icon and the Inspector view

Assets Management

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Feb 26, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Go to the Meshiah menu and click Create Empty - A new 'Mesh' object will be created and will appear with a blank 'p... Read more

0
votes
Fixed

Video plays upside-down, not full screen and the app crashes instead of ...

Android

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Feb 25, 2014

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Version/s: 4.3.4f1

Playing a video with Handheld.PlayFullScreenMovie("movie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovi... Read more

1
votes
Fixed

Sub Emitter Module particle systems do not unpause with ParticleSystem.Play

Shuriken

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Feb 25, 2014

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Open scene "ParticleSystemBug" 3. Enter play mode - a particle system is created, paused a... Read more

1
votes
Fixed

Activity destroy timeout for HistoryRecord{*/com.unity3d.player.UnityPla...

Android

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Feb 25, 2014

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Version/s: 4.3.4f1

After the application is quit with the Application.Quit(), the ActivityManager shows the warning Activity destroy timeout for Histor... Read more

0
votes
Fixed
5
votes
Fixed

Calling Physics2D.OverlapCircleNonAlloc() crashes WP8 application

WP8

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Feb 25, 2014

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Version/s: 4.3.4f1

Steps to reproduce: 1. Create a project which uses Physics2D.OverlapCircleNonAlloc() function. Described here: http://docs.unity3d.c... Read more

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