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0
votes
Fixed

Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus

Graphics - General

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

Reproduction steps:1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching_... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...

Package: Windows XR Plugin

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Jan 10, 2020

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Version/s: 3.0.1-preview.2

1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more

0
votes
Fixed

Duplication of Prefabs has Regressed in trunk (position inside the Hiera...

Scene Hierarchy

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Jan 10, 2020

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Version/s: 2020.1.0a16

Summary:Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is below... Read more

2
votes
By Design

[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...

Package: PostProcessing

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Jan 10, 2020

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Version/s: 2.2.2

How to reproduce:1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)2. If there are no errors in console, enter... Read more

0
votes
Fixed

[IL2CPP] Building project with System.Data.Linq reference causes build e...

IL2CPP

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Jan 10, 2020

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Version/s: 2018.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached project (.Net 4.x required)2. Build the project with IL2CPP backend Actual result: The build f... Read more

0
votes
Fixed

"Output value 'vert' is not completely initialized" error is thrown when...

Package: Shader Graph

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Jan 10, 2020

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Version/s: 7.1.1 - 8.0.0

How to reproduce:1. Create a new URP project2. Create a new PBR graph3. View the PBR graph's details in the Inspector window Expecte... Read more

0
votes
Won't Fix

Specific project Layout opens the Editor in two windows

Window management

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Jan 10, 2020

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Version/s: 2019.2.0b10, 2019.2.11f1, 2019.3, 2020.1

Reproduction steps:1. Open "1210706" project Expected Result: Single Editor windowActual Result: Two Editor windows Reproduced with:... Read more

3
votes
Fixed

[Shadergraph] Closing tabs causes shadergraph windows docked to the same...

Window management

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Jan 10, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more

0
votes
Fixed

[Shadergraph] Memory leak after repeatedly closing and opening complex s...

Package: Shader Graph

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Jan 10, 2020

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Version/s: 7.1.7

Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).Reproduces in Version: 2020.1.0a18.2166 with SRP maste... Read more

0
votes
By Design

OnPostprocessTexture isn't called when the asset matches a version that ...

Asset - Importers

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Jan 10, 2020

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Version/s: 2019.3.0f2, 2019.3.0f4

OnPostprocessTexture isn't always called When a texture asset is modified, OnPostprocessAllAssets is always called when focussing th... Read more

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