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[iOS] Locking device while debugging, debugger disconnects from the process
How to reproduce: 1. Open the attached project 2. Switch platform to iOS 3. Make sure that Scripting Runtime Version is set to .NET ... Read more
[UWP][ARM64] Exception is thrown at the end of re-sizing player window w...
When using DX12, the UWP player throws exception at the end of window re-sizing. Repro: 1. Create a new empty project 2. In Player ... Read more
[Oculus GO] Using GPU Instancing takes excessive time to load shaders wh...
To reproduce: 1. Build attached project "Instance Leak Files.zip" to Oculus GO 2. While in built app, press Button One on Oculus con... Read more
[UWP][ARM64] The particles in Particle System flickers on ARM64 devices.
The particles in Particle System flickers on ARM64 devices. It happens on both DX11 and DX12 with all build settings. And the flick... Read more
Editor crashes with RepaintController::GetScreenParamsFromGameView when ...
How to reproduce: 1. Open attached project "CrashTest" 2. Enter/Exit Play Mode --------------- Observe the crash (if the crash does ... Read more
A File with German Umlaut changes Charset when Duplicated
To reproduce: 1. Open Unity and create a New Project 2. Right click on Project view and press Create > Folder 3. Name it "ABC" 4. I... Read more
[Asset Importers] Changing scale factor in model settings of model/rig a...
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig Expected Result: Rig also scal... Read more
[Alembic] Camera Objects are still created as sub-asset even if we don't...
Alembic importer creates "empty" camera objects when "Import Cameras" imported settings is unchecked 1. Make sure Alembic Importer ... Read more
[Alembic] Camera objects aren't using Physical camera on import
Alembic Importer needs to have the same behavior as the FBX Importer which is now supports Physical Camera property. 1. Make you ha... Read more
[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work 1. What happened Having Motion Blur setup with PPStack ignore Points on an alembic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled