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Missing Profiler.EndSample (BeginSample and EndSample count must match) ...
This bug also causes URP test runner tests failing. Steps:1. create project with URP template2. open sample scene3. hit play4. open ... Read more
[Animation] Unable to add key to recording Animation when changing mode ...
Unable to add key to recording Animation when changing mode of WindZone from Directional to Spherical Steps to Reproduce: 1. Create ... Read more
[2017.4][UWP] Player crashes with GrabPass shader
Steps to reproduce:1. Download and open the attached project2. Build project for UWP (.NET or IL2CPP) Results: Player crashes. Asser... Read more
[Android][Mali] Excess time spent in "Gfx.WaitForPresent" when using som...
Reproduction steps:1. Open "TestHuawei.zip" project2. Build & Run for Android (Development Build, Autoconnect to Profiler) Expec... Read more
GameObjects with a Mesh Renderer Component don't appear visually in the ...
How to reproduce:1. Open the user's attached project2. Build and Run the Game Expected result: All Sprites are seen as in the Editor... Read more
[Addressables] LoadAssetAsync<T> returns null when passing an interface ...
How to reproduce:1. Open the user attached project2. Run the included playmode tests Expected results: All tests finish successfully... Read more
Unity crashes on Editor::TaskManager::Register when activating license w...
How to reproduce:1. Delete the license file2. Run Unity with CLI using: Unity.exe -quit -batchmode -serial "SB-XXXX-XXXX-XXXX-XXXX-X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size