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[ProBuilder] Selection marquee doesn't select the right vertices in HDRP
When using the HDRP package, selecting vertices via marquee on a ProBuilder object yields a random set of vertices.This cannot be re... Read more
[Linux Hub] Some of the Learn tab projects have a blank 'Download Projec...
How to reproduce:1. Open Unity Hub2. Go to 'Learn' -> 'Projects'3. Click on any project except the first three Expected results: ... Read more
[Asset Pipeline V2] Editor crashes when calling AssetDatabase.DeleteAsse...
How to reproduce:1. Open user-submitted project (CrashDeleteScene)2. Dirty the Scene(e.g. create a GameObject)3. Save the Scene Expe... Read more
[URP] BoatAttack demo throws emscripten error
-e: when running the demo in a browser the following error is being thrown--the error is not being thrown when creating a new URP pr... Read more
[Scene View] Scene gizmos are not visible or are not showing up correctly
Steps to reproduce: 1. Create a new project, or open an existing one2. Make sure that your scene contains different elements, such a... Read more
[URP] Universal RP introduces a namespace "Utilities" directly in the gl...
The "Utilities" namespace was created in the assemblyUnity.RenderPipelines.Core.RuntimeIt is added directly under the global namespa... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce:1. Create a new HDRP project2. Create a Diffusion Profile3. Assign it to a Lit Subsurface Scattering material4. C... Read more
[Bug] Shader compilation bar never reaches end state on first time proje...
When opening HDRP template the first time, the progress bar never reaches completion. Upon closing and reopening the project the iss... Read more
[SRP] objects are drawn at 0, 0, 0 position, rotation and scale when Sha...
How to reproduce:1. Create a new HDRP project2. If Vulkan is not the current project Graphics API, go to Player Settings -> Playe... Read more
Crash while rendering terrain in VR
When a project has VR enabled, either with a real HMD or the Mock MHD, attempting to render terrain will result in a crash due to an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS