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Not Reproducible



Found in [Package]

Issue ID




[Oculus GO] Using GPU Instancing takes excessive time to load shaders when calling Warmup() on Shader Variant Collection

Package: Oculus Android


To reproduce:
1. Build attached project "Instance Leak" to Oculus GO
2. While in built app, press Button One on Oculus controller
3. Observe the screen and Logcat output

Expected: Shader WarmUp() takes excessive time to warm up (~45 seconds)
Actual: Shader WarmUp() takes several seconds to load at max

Reproduced in: 2018.2.20f1
Not reproduced in: 2018.3.3f1, 2019.1.0b1, 2019.2.0a3

Note1: issue is also reportedly consuming sizeable amounts of memory
Note2: does not reproduce if GPU instancing is disabled
Note3; project freezes on launch in 2017.4.19f1, likely an issue of backwards incompatibility

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