Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1104680
Regression
No
[Oculus GO] Using GPU Instancing takes excessive time to load shaders when calling Warmup() on Shader Variant Collection
To reproduce:
1. Build attached project "Instance Leak Files.zip" to Oculus GO
2. While in built app, press Button One on Oculus controller
3. Observe the screen and Logcat output
Expected: Shader WarmUp() takes excessive time to warm up (~45 seconds)
Actual: Shader WarmUp() takes several seconds to load at max
Reproduced in: 2018.2.20f1
Not reproduced in: 2018.3.3f1, 2019.1.0b1, 2019.2.0a3
Note1: issue is also reportedly consuming sizeable amounts of memory
Note2: does not reproduce if GPU instancing is disabled
Note3; project freezes on launch in 2017.4.19f1, likely an issue of backwards incompatibility
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment