Search Issue Tracker
By Design
Votes
0
Found in
2018.3
Issue ID
1104611
Regression
No
[Asset Importers] Changing scale factor in model settings of model/rig asset only transforms the model and not the rig
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig
Expected Result: Rig also scales accordingly based on the set scale factor
Repro:
1. Open attached Unity project: TEST__perry-head-rigged-blendshapes
2. Open the "blendshapes and bone weights" scene in Assets/Scenes
3. Navigate to Assets/PerryHead in the Project Window
4. Select the perryhead_bonesANDblendweights.fbx asset
5. In the Inspector, go to the Model tab of the Asset Importer Settings
6. Change the scale factor to .05
7. (Result) Model scales but the rig does not. This can be seen with the various Perry busts rendered in the Scene View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them
Resolution Note (2019.1.X):
This is an inherent limitation when creating a regular Prefab based on a Model Prefab. You will no longer get modifications to the hierarchy; only to the mesh.
To avoid this issue, don't create a regular Prefab from a Model Prefab. Instead, create a Prefab Variant from the Model Prefab. This way all updates, including updates to the hierarchy, will be reflected in the Prefab Variant when the Model Prefab is changed, such as changing its scale factor.