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Votes
0
Found in
2018.3
Issue ID
1104611
Regression
No
[Asset Importers] Changing scale factor in model settings of model/rig asset only transforms the model and not the rig
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig
Expected Result: Rig also scales accordingly based on the set scale factor
Repro:
1. Open attached Unity project: TEST__perry-head-rigged-blendshapes
2. Open the "blendshapes and bone weights" scene in Assets/Scenes
3. Navigate to Assets/PerryHead in the Project Window
4. Select the perryhead_bonesANDblendweights.fbx asset
5. In the Inspector, go to the Model tab of the Asset Importer Settings
6. Change the scale factor to .05
7. (Result) Model scales but the rig does not. This can be seen with the various Perry busts rendered in the Scene View
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Resolution Note (2019.1.X):
This is an inherent limitation when creating a regular Prefab based on a Model Prefab. You will no longer get modifications to the hierarchy; only to the mesh.
To avoid this issue, don't create a regular Prefab from a Model Prefab. Instead, create a Prefab Variant from the Model Prefab. This way all updates, including updates to the hierarchy, will be reflected in the Prefab Variant when the Model Prefab is changed, such as changing its scale factor.