Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
1
Found in
Issue ID
1104677
Regression
No
[UWP][ARM64] The particles in Particle System flickers on ARM64 devices.
The particles in Particle System flickers on ARM64 devices.
It happens on both DX11 and DX12 with all build settings. And the flickering happens to all the materials I tried (with different shaders, etc.)
Repro:
1. Open attached project and build ARM64 UWP player.
2. Run the UWP on a ARM64 device.
3. Observe the particles in the background.
Expected: The particles do not flicker.
(See the attached screenshots comparison)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment