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[Profiler] Current frame data not shown after selecting previous frame f...
-Frame marker is not moving to the position of the current frame for the second time.-Also, current frame data is not shown. Steps t... Read more
[HDRP] Decals get duplicated and baked into the object after moving Deca...
Repro steps:1) Open HDRP Template2) Import the attached package3) Place one of the decals on the ground4) Save scene5) Close the pro... Read more
HDRP: Temporal antialiasing makes selection outline flicker in scene view
Tested on HDRP 7.1.1 / 7.1.5 / 7.1.6 / 7.1.7 / 8.0.1Can repro on any version from 2019.3+ Simple repro steps is :- Create a new HDRP... Read more
NullReferenceException errors are thrown when Instantiating a ProBuilder...
Steps to reproduce:1. Open user's attached project "RoyalCommanders.zip"2. Build the scene "SoloTest" with developers build3. Press ... Read more
[HDRP] Unable to toggle Motion Vector for Vertex Animation in Material c...
Reproduction steps:1. Create a new HDRP Template project2. Create an HDRP Lit Shader Graph (.shadergraph)3. Create a new Standard Su... Read more
[iOS][2018.4] IMGUI elements do not visually switch states when tapped
How to reproduce:1. Open the attached "imgui-bug-master.zip" Unity project2. Build the "SampleScene" Scene for iOS3. Run the build o... Read more
[ECS] "Ignoring invalid [UpdateAfter] attribute" warning is triggered wh...
How to reproduce:1. Open the attached project ("case_1204907-ECS-warnings")2. Open Test Runner3. Run the tests ("E7.Onmaku.SimfileEd... Read more
[ECS] NullReferenceException is thrown when trying to access statically ...
How to reproduce:1. Open the attached project ("case_1204905-ECS-OnCreate.zip")2. Open the repro scene ("SampleScene")3. Enter Play ... Read more
ManagedJobIndexPool runs out of indices when using a processor with a la...
How to reproduce:1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX 3... Read more
Input.GetKey for Left Shift returns true when Right Shift is held down a...
Steps to reproduce:1. Open the attached project (case_1204882_ShiftInput.zip)2. Enter Play mode3. Press and hold down Right Shift an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS