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[HDRP] [OSX] Planar reflection preview duplicated in the top right corner
Versions tested: 2019.3.0f3 + 7.1.6, 7.2.0 Steps to reproduce: 1) Open attached project or create a new simple scene with planar ref... Read more
ProBuilder - Selecting multiple faces with CTRL does not work in the sce...
To Reproduce:-Create a new unity project-Install ProBuilder (Package manager -> ProBuilder -> install)-Open the ProBuild windo... Read more
The clickable area is next to the Modes button of the SerializedField Mi...
How to reproduce:1. Open the project "case_1205028-MinMaxGradient"2. Open the Scene "BugScene"3. Select the GameObject "GameObject" ... Read more
Crash in LightmapSettings::GetLightingDataAsset() after assertion failur...
Crash in LightmapSettings::GetLightingDataAsset() after assertion failure 'settings != null' In the attached project, when the user ... Read more
Unity editor crashes if code has nullable structs with circular dependency
How to reproduce:1. Open attached project "754243.zip"2. In Project window, open "Test.cs" script3. Uncomment and save the code4. Se... Read more
[Scene View] The VFX icon is showing an incorrect image.
Repro steps:1. Create a new VFX2. Drag it in the scene3. With gizmos enabled, look at the VFX and observe the blurry circle icon Exp... Read more
Editor crashes on ReserializePref after deleting a prefab using AssetDat...
How to reproduce:1. Open the user's attached "DeletePrefabCrash.zip" project2. Drag and drop any object from the Hierarchy window to... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
[Android] Application crashes on start when Minify is set to Proguard in...
To reproduce:1. Create a new project2. Change the platform to Android3. Set Minify with Proguard4. Build and run to android device A... Read more
[SRP] Volume Overrides inspector fails to draw when ObjectParameter is u...
How to reproduce:1. Open project attached in "ObjectParameterNullRef.zip"2. In Project Window select "VolumeProf.asset"3. Check Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS