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[ARFoundation][ARCore][UniversalRP]Black screen when trying to detect pl...
How to reproduce:1. Open attached "SimpleAR" project2. Build and deploy to Mali G-76 device3. Try to detect plane on some flat surfa... Read more
[Cinemachine] Unable to change Virtual Cameras Dead Zone Width and Heigh...
Unable to change Virtual Cameras Dead Zone/Soft Zone Width and Height in Game View. Focal yellow dot does not have the freedom to ch... Read more
[Probuilder] Newly created Poly shape GO disappears from hierarchy if us...
Steps To Reproduce 1. Create a new Project2. Window > Package Manager > Probuilder > Install3. Tools > Editor > New P... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
[2D] "Invalid targetHash" and "Assertion failed" error messages when de...
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packed... Read more
[FBX Exporter] is not exporting Game object's LODs
How to reproduce:1. Open attached project ("FBXExporter.zip")2. Open SampleScene scene3. In Hierarchy window right-click Wheel Game ... Read more
[FBX Exporter] GameObjects with identical Materials and Meshes names exp...
How to reproduce:1. Open attached project ("FBXExporter.zip")2. Open SampleScene scene3. In Hierarchy window right-click ExportTest ... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce:1) Open the attached project and scene2) Play it Expected: `1` and `2` are output in the console 3) Insert one of the t... Read more
90' offset on Generic animation import
Motion files have a 90' offset on Generic animation import. Attached project contains a model file (DefaultMale) and multiple motion... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size