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Votes

1

Found in

2018.4.0f1

2019.1.0a1

2019.1.2f1

2019.2.0a1

2019.3.0a1

Issue ID

1153873

Regression

No

Mathf.Approximately on similar values do not return true in IL2CPP Standalone

IL2CPP

-

How to reproduce:
1. Open attached project "mathf.approx bug.zip" and scene "Main"
2. Enter Play mode
3. In Game View, press "Begin" button (the "Begin" button changes to "Done", this is expected)
4. Build and Run the standalone with IL2CPP
5. In Standalone, press the "Begin" button

Expected result: the "Begin" button changes to "Done"
Actual result: the "Begin" button is stuck at "Lerping"

Reproducible with: 2018.3.14f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2

  1. Resolution Note:

    Floating point behavior is different between Mono and IL2CPP. The problem with the example is this line:

    f1 = Mathf.Lerp(startValue, endValue, 21.25f * (Time.time - startTime));

    "startValue" should be "f1":

    f1 = Mathf.Lerp(f1, endValue, 21.25f * (Time.time - startTime));

    Without this change the Mathf.Lerp call is always the same and it results in a value that is not quite the same as the end value, probably due to roundoff errors, so the Approximately call will always return false.

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