Search Issue Tracker

0
votes
Fixed

OnTriggerStay does not get called at all

Physics

-

Mar 25, 2014

-

Version/s: 5.0.0a3

To reproduce: 1. Open attached project 2. Open scene Test 3. Enter play mode, note the logs - they only print the OnTriggerEnter but... Read more

1
votes
Fixed

3D colliders have higher priority than 2D when dealing with mouse clicks

Physics2D

-

Mar 25, 2014

-

Version/s: 4.3.4f1

Steps to reproduce: 1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shou... Read more

0
votes
Fixed

Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)

Android

-

Mar 25, 2014

-

Version/s: 4.3.3f1

Reproduced on: Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on: Google Nexus 5 with Android 4.4.2... Read more

0
votes
Fixed

Sprite renderer sorting layers don't work

2D

-

Mar 25, 2014

-

Version/s: 5.0.0a2

To reproduce: 1. Open attached project 2. Open scene test 3. Set the sorting layer of sprites 0 to 2 to layer1 4. Set the sorting la... Read more

0
votes
Fixed
0
votes
Fixed

Playing a full-body additive animation causes the character to slide aro...

Animation

-

Mar 25, 2014

-

Version/s: 4.5.0b5

Steps to reproduce : - import the project attached - add the "AGE_M_Soldier_Body" to the scene - add the "New Animator Controller" ... Read more

0
votes
Fixed

ANR on OUYA console under heavy gamepad activity

Android

-

Mar 24, 2014

-

Version/s: 4.6.0b5

Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more

0
votes
Fixed

Crash when adding an animation to the motion field of a Blend Tree

Animation

-

Mar 24, 2014

-

Version/s: 5.0.0a3

Steps to reproduce : - import the project attached - create a new animation controller - create a new blend tree and double click i... Read more

12
votes
Fixed

On Android, OnApplicationFocus(false) is not called before an app enters...

Android

-

Mar 24, 2014

-

Version/s: 4.3.4f1

With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.