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OnTriggerStay does not get called at all
To reproduce: 1. Open attached project 2. Open scene Test 3. Enter play mode, note the logs - they only print the OnTriggerEnter but... Read more
3D colliders have higher priority than 2D when dealing with mouse clicks
Steps to reproduce: 1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shou... Read more
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on: Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on: Google Nexus 5 with Android 4.4.2... Read more
Sprite renderer sorting layers don't work
To reproduce: 1. Open attached project 2. Open scene test 3. Set the sorting layer of sprites 0 to 2 to layer1 4. Set the sorting la... Read more
Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached - add the "AGE_M_Soldier_Body" to the scene - add the "New Animator Controller" ... Read more
ANR on OUYA console under heavy gamepad activity
Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce : - import the project attached - create a new animation controller - create a new blend tree and double click i... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
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