Search Issue Tracker
[iOS] OnApplicationPause(false) is never called when Handheld.PlayFullSc...
To Reproduce: 1. Build and deploy the attached project to any iOS device.2. Play a video files in any mode (use the buttons in the b... Read more
[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps:1) Open the project and scene in it2) Build and run it with Chrome3) Click one of the cursors on the first row and try c... Read more
[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
[Documentation][MSE] Need to update the Publishing settings information ...
Need to update the documentation for publishing settings to the latest information based on multi-scene editing. The screenshots als... Read more
[Documentation][MSE] Need documentation about limitations in NavMesh and...
There are certain limitations with the navMesh and lightmaps baking with respect to multi-scene editing and we need to provide some ... Read more
[MSE] Removing a scene from the hierarchy impacts the rendering of other...
Steps to repro:- Launch the project attached- Load Scene1- Now drag and drop scene2 to the hierarchy panel to add it additively- Rem... Read more
[Android/IL2CPP]Apk crashes if built with IL2CPP on 5.3.0f1
To reproduce:1) Create new empty project2) Build and run on Android with IL2CPP3) The app crashes on startup DUT: Samsung Galaxy Not... Read more
[GL][Windows] Build crashes in fullscreen mode
To reproduce:1. Create new project2. Change Graphics Api for windows to any OpenGL API3. Build project for windows standalone4. Laun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation