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Upgrading a project from 2018.1 and below to 2019.1.0a9 fails with "pare...
Reproduction steps: 1. Open "case_1098251-CapsuleCast2D.zip" project Expected Result: The project opens Actual Result: The Editor ... Read more
CustomPropertyDrawer with a lot of entries breaks text rendering
Steps to reproduce: 1. Open user OC attached project 2. Select the scriptableObject 'InininCase_00' 3. Scroll till the first element... Read more
[Timeline] Editor Window Modes cannot be switched using hotkeys
Editor Window Modes (Mix Mode, Ripple Mode and Replace Mode) cannot be switched using hotkeys. Steps to reproduce: 1) Open a new u... Read more
Ignoring asset refresh errors thrown on a console after upgrading a proj...
Errors on a console on upgrading a project from 2017.3 or earlier version to 2019.1.0a9 Steps to reproduce: 1. Create a project in ... Read more
CreateAssetMenu fileName results in asset name being cut off when fileNa...
How to reproduce: 1. Open attached project "CreateAssetMenu.zip" 2. In Editor menu, select Assets -> Create -> FileWithDot -> Name.... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce: 1. Download attached project 2. Build project for UWP with .NET backend 3. Launch player and wait until calculat... Read more
[Mac GLCore] The scene window fails to refresh after a few interactions
When the Mac editor is in OpenGL + Linear Color Space, a few interactions can cause the Scene view to freeze and stop updating. In... Read more
Editor crashes with UnityEngine::Animation::SetGenericFloatPropertyValue...
How to reproduce: 1. Open attached "timeline" project 2. Enter Play Mode and wait 2 seconds Expected result: Editor does not crash ... Read more
[IMGUI] Null Reference exception is thrown on selecting different option...
[Editor] Null Reference exception is thrown at the time of switching Aspect Ratio in GameView 1. Open a new Project 2. Go to Game w... Read more
TestRunner assertions in OneTimeTearDown do not fail the test
Steps to reproduce: 1. open attached project 2. open testrunner window 3. run editmode tests Actual: test are passing Expected: tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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