Search Issue Tracker
Fixed in 7.1.0
Votes
0
Found in [Package]
6.7.1
Issue ID
1155476
Regression
No
[ShaderGraph] 'Normal Reconstruct Z' Node can't be connected with Master node's Position input
How to reproduce:
1. Create a new HDRP or LWRP template project
2. Create a Shader Graph asset and open it
3. Create 'Normal Reconstruct Z' node
4. Try to connect it to Master node Position input
Expected result: Connection is made
Actual result: Can't be connected
Reproducible: 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Can't reproduce:
- 2017.4, because Shader Graph was not introduced
- 2018.3.0a1, because Shader Graph is opened through Visual Studio
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
marcte_unity
Jun 20, 2019 06:54
Good suggestion, we'll remove the stage restriction so it can be used for fragment stage operations as well. For now, you could make a Subgraph that implements the same functionality using existing math nodes.