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Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0b3
2019.1.2f1
2019.2.0a1
Issue ID
1155477
Regression
Yes
Editor crashes with WorldCollision when Spawning Particles
How to reproduce:
1. Open the user's project
2. Open the "Scenes/MagicArcher" Scene
3. Enter the Play Mode
4. Open the Scene Window
5. Select all of the grenades on the table
6. Lift them up and drop them
Expected result: Editor does not crash
Actual result: Editor crashes with (Unity) WorldCollision
Reproducible with 2019.1.0b3, 2019.1.4f1, 2019.2.0a4
Not reproducible with 2018.4.1f1, 2019.1.0b2
Could not attempt to reproduce on newer versions than 2019.2.0a4 due compiler errors
Last 5 lines of Stack Trace:
0x00007FF6D122D410 (Unity) WorldCollision
0x00007FF6D122C97D (Unity) CollisionModule::Update
0x00007FF6D11E00BC (Unity) ParticleSystem::StartModules
0x00007FF6D11E03FF (Unity) ParticleSystem::StartParticles
0x00007FF6D11E21AE (Unity) ParticleSystem::Update1b
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paradizIsCool
Sep 11, 2019 07:16
Get this crash with 2018.4.8f1(), previous version with 2018.4.3f was ok
0 libunity.so 0x000000007f3fdf6c CrashReporting::Android::SignalHandler(int, siginfo*, void*)
1 libunity.so 0x000000007f19bab4 NativeRuntimeException::signal_handler(int, siginfo*, void*)
2 app_process32 0x00000000a9bd0f72 <system symbols missing>
3 libart.so 0x00000000a69de6e6 <system symbols missing>
4 libc.so 0x00000000a8479450 <system symbols missing>
5 libunity.so 0x000000007f32fc7c StackAllocator::TryDeallocate(void*)
6 libunity.so 0x000000007f331a78 MemoryManager::Deallocate(void*, MemLabelId)
7 libunity.so 0x000000007f53938c dynamic_array<BatchedRaycasts, 0u>::~dynamic_array()
8 libunity.so 0x000000007f539254 WorldCollision(dynamic_array<BatchedRaycastResult, 0u>&, ParticleSystemUpdateData const&, ParticleSystemParticles const&, CollisionModuleParameters const&, unsigned int, unsigned int, math::float1 const&)
9 libunity.so 0x000000007f53ab58 CollisionModule::Update(ParticleSystemUpdateData&, ParticleSystemParticles&, unsigned int, unsigned int, math::float1 const&)
10 libunity.so 0x000000007f04531c ParticleSystem::UpdateModulesPostSimulationIncremental(ParticleSystemUpdateData&, ParticleSystemParticles&, unsigned int, unsigned int, math::float1 const&)
11 libunity.so 0x000000007f03dbec ParticleSystem::Emit(ParticleSystem*, ParticleSystemUpdateData*, SubEmitterEmitCommand const&)
12 libunity.so 0x000000007f036dd4 RecordEmit(ParticleSystemEmissionState&, ParticleSystemUpdateData const&, ParticleSystemParticles const&, ParticleSystemSubType, int, unsigned int, float, float, float, float, float)
13 libunity.so 0x000000007f036ec4 KillParticle(ParticleSystemUpdateData&, ParticleSystemParticles&, unsigned int, unsigned int&)
14 libunity.so 0x000000007f03d1d8 void ParticleSystem::KillParticles<true, false>(unsigned int&, bool, ParticleSystemUpdateData&, ParticleSystemParticles&, unsigned int, unsigned int*)
15 libunity.so 0x000000007f03cd10 ParticleSystem::SimulateParticles(ParticleSystemUpdateData&, ParticleSystemParticles&, unsigned int, math::float1 const&, unsigned int*)
16 libunity.so 0x000000007f04633c ParticleSystem::Update1Incremental(ParticleSystemUpdateData&, ParticleSystemParticles&, float, ParticleSystem::UpdateFlags)
17 libunity.so 0x000000007f03c350 ParticleSystem::Update1b(ParticleSystemUpdateData&, ParticleSystem::UpdateFlags, int)
18 libunity.so 0x000000007f03bf3c ParticleSystem::UpdateFunction(ParticleSystemUpdateData*)
19 libunity.so 0x000000007f679424 JobQueue::Exec(JobInfo*, int, int)
20 libunity.so 0x000000007f67a380 JobQueue::WaitForJobGroupID(JobGroupID)
21 libunity.so 0x000000007f2a4a3c CompleteFenceInternal(JobFence&)
22 libunity.so 0x000000007f044680 ParticleSystem::BeginUpdate(dynamic_array<ParticleSystem*, 0u> const&, float)
23 libunity.so 0x000000007f0389f4 ParticleSystem::BeginUpdateAll()
24 libunity.so 0x000000007f27c71c ExecutePlayerLoop(NativePlayerLoopSystem*)
25 libunity.so 0x000000007f27c754 ExecutePlayerLoop(NativePlayerLoopSystem*)
26 libunity.so 0x000000007f27c92c PlayerLoop()
27 libunity.so 0x000000007f199b54 UnityPlayerLoop()
28 libunity.so 0x000000007f193b38 nativeRender(_JNIEnv*, _jobject*)
mirasrael
Aug 14, 2019 05:49
Also has same issue. It crashes both in game and in editor. It worked fine in 2019.1.8 and then checked in 2019.2, 2019.1.10, 2019.1.12, 2019.1.14 - it fails.
playemgames
Aug 02, 2019 09:24
I can assume this is what is crashing my project as well, as I narrowed it down to a prefab with a particle effect that would crash the scene on opening it. I also saw this happen since 2019.1.9.
robertsze
Jul 10, 2019 08:27
Crashes since 2019.1.9, used to work fine before