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0
votes
Fixed

[Preset] NullReferenceException is thrown continuously on deleting Level...

Settings Window

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Feb 11, 2020

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Version/s: 2018.1.0a1, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0a23

On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more

4
votes
Fixed

Crash on AudioManager::FixedUpdate when Starting Play mode after preview...

Audio

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Jun 14, 2019

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Version/s: 2019.1.0a12, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Open the attached project "1162906.zip" 2. Open the Timeline window 3. Select TL GameObject in the Hierarchy 4.... Read more

0
votes
Fixed

Dragging a prefab with a combination of multiple public nested [System.S...

Asset - Database

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Feb 06, 2019

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Version/s: 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the attached project 2. Drag the "broken" prefab into the scene Result: crash Reproduced ... Read more

0
votes
Won't Fix

Editor can be undersized below limit when in Play mode

Window management

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Jul 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create a new project or open an existing one 2. Open the Game window 3. Resize the Editor to the smallest possi... Read more

0
votes
Won't Fix

Terrain Details have Anisotropic filtering applied when its Texture Anis...

Terrain

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Dec 31, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

Steps to reproduce: 1. Open the attached project (case_1208474.zip) 2. Switch to the Game window 3. Under Edit > Project Settings > ... Read more

0
votes
Postponed

[Asset Pipeline V2] Editor crashes when calling AssetDatabase.DeleteAsse...

Asset - Database

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Dec 11, 2019

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Version/s: 2019.2.0a5, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open user-submitted project (CrashDeleteScene) 2. Dirty the Scene(e.g. create a GameObject) 3. Save the Scene ... Read more

0
votes
Fixed

Some packages triggers script recompilation at every editor startup

Packman

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Jan 23, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2019.3.0f5, 2020.1

com.unity.mobile.android-logcat@1.0.0 triggers script recompilation at every editor startup. If you re-open the project, it will be ... Read more

1
votes
Won't Fix

[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...

Asset Bundles

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Mar 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open user-supplied project ("Asset Bundle Recompressor.zip") 2. Download user-supplied Asset Bundle ("Standal... Read more

0
votes
Fixed

Scene needs to be saved twice when creating an instance of a Prefab havi...

uGUI

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Oct 31, 2019

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Version/s: 2018.3.0a11, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project "1195283.zip" 2. Create an instance of the "test" Prefab in a scene 3. Notice that th... Read more

0
votes
Duplicate

Custom Inspector loses prefab reference when that prefab is modified

Scene Management

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Feb 08, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user's project 2. Open Bug/BugScene scene 3. In the Hierarchy check MyInspector Game Object, "My custo... Read more

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