Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1
2019.2
2019.3
2019.3.0f5
2020.1
Issue ID
1213954
Regression
Yes
Some packages triggers script recompilation at every editor startup
com.unity.mobile.android-logcat@1.0.0 triggers script recompilation at every editor startup. If you re-open the project, it will be recompiled again so editor startup time is very long.
Repro steps:
1. Open attached project and change platform to Android. see editor log.
2. It shows package re-import and recompilation. Also some files in PackageCache are changed due to Unity's automatic API updater.
3. Close project and re-open it.
4. You can see package re-import and recompilation again. If you repeat this, it recompiles again and again.
Expected behaviour : Package import and compiliation should be once. Later editor startup should not triggers package recompiliation.
Actual behaviour : some scripts in PackageCache is changed and restored again and again then it triggers script recompilation.
Note: Search for [API Updater] Updated Files: in Editor.log
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Add comment