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Reference issues importing Standard Assets AFTER importing Low Poly Anim...
Reference issues importing Standard Assets AFTER importing Low Poly Animated Animals assets After having imported the Asset Store ... Read more
[Mac] Event.modifiers are not detected when EventType.KeyDown is used
How to reproduce: 1. Open the attached project ("case_1156398") 2. Create a new GameObject 3. Attach "Test" script to the object 4.... Read more
Environment variables dropped when using Unity Hub 2.0.0
How to reproduce: 1. Open cmd and write the following: cd C:\Projects\Unity\HubBug_01 set PATH=%PATH%;C:\Projects\Unity\HubBug_01 s... Read more
[Collab] Buttons are overlapping in the History window.
Buttons are overlapping in the Collab History window. Steps to repro: 1. Open the attached project. 2. Windows > Asset Management ... Read more
"Edit Collider" breaks if multiple inspectors are open
Steps to repro: 1. Create a new project 2. Right click on an existing tab, and select: Add Tab | Inspector 3. In the menu, select: G... Read more
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project 2. Build & Run for Android Result: "unexpected struct parameter" errors ... Read more
[LWRP][GLES3]Terrain rendered incorrectly on Android Mali GPU and iOS de...
Steps to reproduce: 1. Open "LWRP Terrain" attached project 2. Make sure Graphics API is set to GLES 3 2. Build and run Terrain Scen... Read more
[Animation] Help and cogwheel icons are missing in Animation State Trans...
Help and cogwheel icons are missing in Animation State Transition component Steps to Repro: 1. Create a new Project 2. Hierarchy >... Read more
[Animation] Animation State transition text are getting overlapped with box
[Animation] Animation State transition text are getting overlapped with box Steps to Reproduce: 1. Create a new Project 2. Hierarch... Read more
[Android][UaaL] Build with Android Studio fails when embedding exported ...
To reproduce from scratch: 1. Open attached "ProjectWithAds" project (Ads package are already installed and enabled) 2. Export Andr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited