Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.3f1
2019.2.0a1
2019.3.0a1
Issue ID
1156381
Regression
No
"Edit Collider" breaks if multiple inspectors are open
Steps to repro:
1. Create a new project
2. Right click on an existing tab, and select: Add Tab | Inspector
3. In the menu, select: Game Object | 2D Object | Sprite
4. Select the newly created GameObject.
5. In the newly opened inspector: for the Sprite Renderer component's Sprite field, pick the built-in UI "Knob" sprite.
6. Click Add Component, Polygon Collider 2D.
7. On the Polygon Collider 2D component, click Edit Collider.
Actual result: No node handles appear, the collider cannot be edited.
Reproduced in: 2017.4.27f1, 2018.4.1f1, 2019.1.4f1, 2019.2.0b3, 2019.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.3.X):
low priority defect and unlikely to be fixed for the moment.